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It also allows you to expand and make changes to it at any time. The World Editor allows you to start building your new route. You have just created your new route and are almost ready to proceed. Enter them carefully, and then click Create
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Unless your new route is in the exact same geographical location, you will want to change these values to match your own. You will see these fields have now already been filled with values corresponding to the route origin of the route you have selected from the list. Lastly, enter the coordinates of your Route Origin. It is therefore vitally important to choose the route which contains most (if not all) of the assets you wish to use in your route. This not only defines which terrain textures will be available to you, but also a whole range of other assets such as track type, signal sets, buildings, trees, road traffic, level crossings, turntables, traversers etc. Secondly, select from the list of routes available to choose the Ground Texture Set. You will next see the New Route dialogue where you will enter some important information - Route Name, Route Origin (Latitude and Longitude in decimal values) and Ground Texture Set.įirst choose a descriptive route name (you can change it later if desired). On the next screen, select the Route tab at the top and then choose New Route near the bottom right. This is expressed as the decimal coordinates in Latitude and Longitude of the location which is to be used as the focal point of the route.įirst click on the Build button on the main page. If this is to be a real world route in which you can use Google Earth data or other map references to assist in the process, you will need to know the Route Origin.
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In order to begin building your route, you will first need to set it up. It will give you a good idea of what is required if your route is to be successful and popular. Have a look at the comments section for a few of the routes.
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It's always a good idea to see what other people have already done (as a reference if nothing else) so check out all existing workshop routes by clicking here.
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